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While the player progresses through time, barbarians are stuck in their own ‘chronosphere’, one or many steps behind. Until the fifth main installment of the series, barbarians were uncivilized, but also underdeveloped/undercoded. If the player is unlucky, they can also capture cities. They are, for example, trying to destroy granaries, bridges, and other improvements.

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In the early Sid Meier’s Civilization series, where the player has to build an empire to stand the test of time, barbarians are annoying pests that are dwelling around the cities of the players.

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#0 ad game civilizations series

game! In this fourth installation of our series on this game, we will show how it provides a more balanced view of ‘Barbarians’ in antiquity.īarbarians in other video games are often depicted in many other roles, but still are a good general enemy for the player to fight against. Barbarians are not the chaotic evil force Caesar makes them out to be. Wrong! While victors write the past to their liking, that does not mean that historic ‘barbarians’, such as how the Gallic tribes were described by Julius Caesar, are actually void of any culture or common humanity. No wonder we are supposed to slay hordes of them, we are protecting civilization as we know it! Right? How do they look? What associations come to mind? Do you see a savage, primitive in their behaviour, uncivilized, a big and strong disruptive force of nature? Do they speak a language you know and bring words of noble wisdom or are they just screaming aloud while brandishing an axe? These uncivilized ‘others’ are an ill fit for a cultural history centered around the victory of civilization. Picture a Barbarian for me, if you please. Ah, the Barbarian, every historical games’ favorite ‘cannon fodder’.







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